A fast-paced bike runner game with arcade-like reflex mechanics was pulling decent organic downloads through store visibility. But monetization via ads was inefficient, CPIs were inconsistent across channels, and Day 1 retention was dangerously low for a hyper-casual title.
Despite having a thrilling game loop and dynamic level design, the player lifecycle was short. The publisher needed a strategy that could retain players longer, monetize more efficiently, and scale acquisition beyond Tier 3 markets — all while keeping production lean.
The team took a no-nonsense approach, tackling the funnel from ad to uninstall with a three-tier strategy:
Metric | Before | After (6 Months) |
ROAS | 78% | 327% |
CPI | $0.65 | $0.41 |
D1 Retention | 21% | 44% |
eCPM (Rewarded Ads) | $8.20 | $13.45 |
Monthly Installs | ~30k | 70k–80k consistently |
For a game built on raw momentum, the key to profitable growth wasn’t just speed — it was precision. By engineering high-adrenaline creatives, optimizing the onboarding curve, and pushing monetization tactics rooted in gameplay, the bike runner hyper-casual title rode straight into a new tier of performance.
Ready to experience hypergrowth?