Adventure games sit at the intersection of exploration, story, and immersion — but that also makes them harder to scale. This title had rich gameplay and strong retention, but it wasn’t breaking past a niche audience. Early paid UA attempts struggled to find players who valued story progression over instant rewards.
The developer needed to attract high-quality users who would invest time — and eventually, money — into the game’s world. The goal wasn’t just to increase installs, but to drive profitable engagement and long-term monetization.
The UA plan focused on one thing: player intent. Instead of chasing low CPIs, we chased high-quality installs by targeting those most likely to engage deeply — and spend.
Best-performing ad had a 3.4x better conversion-to-retention rate
ROAS climbed steadily across AEO-optimized ad sets
IAPs grew 160% in key markets without harming ad revenue
Metric | Before Campaign | After 6 Months |
d7 ROAS | 38% | 89% |
d30 ROAS | 76% | 212% |
Monthly Revenue | $8,600 | $31,400 |
CPI (Global Avg) | $1.12 | $0.68 |
Creatives Tested | 15 | 70+ |
Tier 1 Geo Reach | 2 countries | 10+ countries |
Adventure games are tough to scale, but with the right mix of narrative-driven creatives and data-backed audience targeting, even the slow-burn genres can deliver fast-paced results. This campaign turned a niche hit into a profitable global title — one player journey at a time.
Ready to experience hypergrowth?