This mobile puzzle game (match-3 + narrative elements) was launched globally in early 2024 on Android and iOS. Built for casual users, the game attracted a broad audience—primarily women aged 25–45—from Tier-1 and Tier-2 markets. While early engagement metrics were solid, the game’s monetization suffered from an over-reliance on rewarded ads and lack of purchase diversity.
Despite a healthy DAU of 150,000+, the game faced:
The publisher needed a hybrid monetization refresh that could monetize both engaged and non-paying users without disrupting session flow.
Hybrid Model Implementation
Channel | Strategy |
Rewarded Ads | Available post-failure, bonus level, and daily login for boosters |
Interstitials | Limited to soft opt-in placements after failure or idle menu |
IAP | Multi-SKU pricing, currency packs, time-limited offers, piggy bank |
Offerwall | Contextual appearance during events or low-currency scenarios |
Mediation | Waterfall replaced with hybrid bidding + country-based floor management |
Metric | Before | After | Change |
Global eCPM (Rewarded) | $11.90 | $15.85 | ↑ 33% |
IAP Conversion Rate | 0.8% | 1.3% | ↑ 62% |
Offerwall Engagement | 1.9% | 8.1% | ↑ 4.2x |
DAU Monetized via Ads | 58% | 72% | ↑ 24% |
ARPDAU | $0.09 | $0.18 | ↑ 100% |
iOS D1 Retention (US/UK) | 21% | 26% | ↑ 5 pts |
This case proves the potential of puzzle games to scale monetization when the hybrid model is executed with precision. By refining rewarded placement, diversifying IAP offerings, and applying geo-targeted bidding, we unlocked new revenue without sacrificing retention. Casual doesn’t mean low revenue—when context and timing are used smartly, puzzle games can punch above their weight.
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