A hyper-casual fight runner game, where players sprint through levels collecting strength boosts and taking down increasingly tougher enemies, had hit a plateau. The gameplay was addictive, but retention was poor beyond day 1, and creatives were failing to communicate the game’s thrill. Despite promising early CPI numbers, monetization was flatlining and scaling remained elusive.
The goal was to reinvigorate growth while maintaining a capital-efficient UA pipeline and fixing drop-offs in early user sessions.
We tackled the problem through a three-pronged approach focused on creative performance, onboarding engagement, and monetization tuning:
Result: CTR increased by 61%, and CPIs dropped below $0.25 in Tier 1 markets
Metric | Before | After (4–6 Months) |
ROAS (d7) | 93% | 420% |
CPI | $0.51 | $0.23 |
D1 Retention | 17% | 39% |
Rewarded Ad Engagement | 28% | 64% |
Avg Session Length | 2.9 minutes | 6.1 minutes |
Total Installs (Campaign) | ~110k | 500k+ |
Fighter runner games thrive on visceral satisfaction — and that’s what we delivered across both ads and gameplay. By leaning into punchy creative storytelling and fine-tuning the monetization funnel, the game turned into a consistently profitable title. This hyper-casual brawler went from sidelined to spotlight in less than half a year.
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