Monetization Breakthrough in a Puzzle Sort Game

Smartest techniques in the business.

Service: Monetization

Punchline Highlights

  • 4.2x Increase in Daily Revenue

  • 73% Boost in Rewarded Video Engagement

  • 2.5x Longer Average Playtime Per User

$1.1M Monthly Revenue With Balanced Hybrid Model

1. About the Game 

This case study focuses on a Puzzle Sort Game, a visually relaxing yet mentally challenging game genre. Players organize colored elements (e.g., balls, liquids, cubes) into uniform groups using logic and strategy. With intuitive drag-and-drop mechanics and minimal learning curve, this genre appeals to both casual and mid-core users.

2. The Challenge

  • Flat Revenue Plateau: Despite steady installs, monetization stalled at ~$270K/month

  • Underutilized Ad Placements: Only 2% of sessions triggered video ads

  • Drop-Off After Level 30: Retention dropped from 18% (D1) to 3% (D7)

  • Too Easy, Too Soon: Lack of early challenge led to high churn

  • Ad Fill Issues in LATAM and MENA: Missed revenue from low eCPM regions

3. Strategy / Solution

Restructuring Game Pacing

  • Introduced multi-step puzzles and difficulty scaling from level 10+

  • Weekly challenge mode with limited moves and time constraints

  • Added “undo” option gated behind a rewarded video

Rewarded Video-First Economy

  • 3 strategic video entry points:

    • Extra Hints (Mintegral)

    • Undo Move (Unity Ads)

    • Skip Puzzle (AdMob)

  • Adjoy event-based offers triggered every 5 puzzles completed

  • No interstitials until Level 15, then low-frequency insertions

Session-Extension Incentives

  • Daily “Brain Master” streak challenge with 3X coin rewards

  • Timer-based Coin Chest Unlocks triggered by video

  • Added a VIP feature (ad-only, no IAP) to preview harder puzzles

4. Monetization Strategy

Revenue Source

Placement Strategy

Revenue Share

Rewarded Video Ads

Undo, Hint, Skip, Chest Unlock, Streak Boosts

62%

Interstitial Ads

Level transitions post-level 15, capped per session

20%

Challenge Events (Adjoy)

Sponsored weekly tournaments & timed streak missions

10%

Optional Banner Ads

Displayed only in menus and idle puzzle screens

8%


  • Priority on user-friendly ad integration

  • Focused on reward for engagement not punishment for failure

  • Multi-network setup based on region:

    • Unity Ads & AdMob for Tier 1

    • Mintegral & Bigo for Tier 2/3

5. Results (Long-Term Performance)

Metric

Month 1

Month 6

Month 12

Growth

Monthly Revenue

$276K

$638K

$1.14M

↑ 313%

Avg. Session Length

4.1 mins

9.4 mins

10.6 mins

↑ 159%

D1 Retention

18%

24.2%

26.1%

↑ 45%

D7 Retention

3.1%

10.9%

13.2%

↑ 325%

Video Ad Engagement Rate

2.3%

41.6%

58.3%

↑ 2434%

Global eCPM (Avg.)

$5.8

$9.4

$10.7

↑ 84%

6. Conclusion

The puzzle sort game proved that relaxing gameplay can yield hardcore monetization — if the right ad formats are used. By aligning ad incentives with user problem-solving habits and expanding session durations with subtle hooks, we turned a low-engagement puzzle into a high-yield ad engine.

A hybrid monetization model combining user-initiated video ads, capped interstitials, and regional network optimization produced results rivaling match-3 giants — all without a single IAP.

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