$1.1M Monthly Revenue With Balanced Hybrid Model
This case study focuses on a Puzzle Sort Game, a visually relaxing yet mentally challenging game genre. Players organize colored elements (e.g., balls, liquids, cubes) into uniform groups using logic and strategy. With intuitive drag-and-drop mechanics and minimal learning curve, this genre appeals to both casual and mid-core users.
Revenue Source | Placement Strategy | Revenue Share |
Rewarded Video Ads | Undo, Hint, Skip, Chest Unlock, Streak Boosts | 62% |
Interstitial Ads | Level transitions post-level 15, capped per session | 20% |
Challenge Events (Adjoy) | Sponsored weekly tournaments & timed streak missions | 10% |
Optional Banner Ads | Displayed only in menus and idle puzzle screens | 8% |
Metric | Month 1 | Month 6 | Month 12 | Growth |
Monthly Revenue | $276K | $638K | $1.14M | ↑ 313% |
Avg. Session Length | 4.1 mins | 9.4 mins | 10.6 mins | ↑ 159% |
D1 Retention | 18% | 24.2% | 26.1% | ↑ 45% |
D7 Retention | 3.1% | 10.9% | 13.2% | ↑ 325% |
Video Ad Engagement Rate | 2.3% | 41.6% | 58.3% | ↑ 2434% |
Global eCPM (Avg.) | $5.8 | $9.4 | $10.7 | ↑ 84% |
The puzzle sort game proved that relaxing gameplay can yield hardcore monetization — if the right ad formats are used. By aligning ad incentives with user problem-solving habits and expanding session durations with subtle hooks, we turned a low-engagement puzzle into a high-yield ad engine.
A hybrid monetization model combining user-initiated video ads, capped interstitials, and regional network optimization produced results rivaling match-3 giants — all without a single IAP.
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