$740K Monthly Revenue with Hybrid Monetization
This case study examines a Fashion Simulation Game, where players express creativity by designing outfits, participating in styling contests, and customizing avatars. Aimed at a predominantly female casual-to-midcore audience, the game relies heavily on cosmetic assets and social validation loops.
Revenue Source | Placement Strategy | Revenue Share |
Rewarded Video Ads | Outfit previews, spin wheel, squad rewards | 61% |
IAP (Fashion Packs) | Time-limited bundles, influencer collections | 28% |
Interstitial Ads | Rare, only during major UI transitions | 7% |
Brand Collaboration Events | Sponsored events with fashion labels via Unity & Mintegral | 4% |
Metric | Month 1 | Month 6 | Month 12 | Growth |
ARPDAU | $0.12 | $0.34 | $0.41 | ↑ 238% |
Average Session Time | 9.8 min | 14.6 min | 18.2 min | ↑ 85% |
Daily Ad Impressions/User | 1.7 | 3.8 | 4.2 | ↑ 147% |
IAP Conversion Rate | 1.2% | 3.4% | 3.7% | ↑ 208% |
Monthly Revenue | $210K | $520K | $740K | ↑ 252% |
By enhancing visual engagement, adding real-world fashion partnerships, and emphasizing creative expression monetized through ad rewards, the Fashion Simulation game turned its cosmetic catalog into a powerful revenue driver.
In-game economy adjustments and viral squad features unlocked massive user-generated marketing loops, enabling growth without heavy ad spend. The hybrid monetization approach was the secret to sustaining both casual and paying users over a 12-month arc.
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