This case study examines a Puzzle Draw Game, where players solve creative challenges by sketching simple solutions. Popular for its minimal UI, tactile input, and viral social sharing appeal, the game attracts a wide casual audience including kids, teens, and adults.
Revenue Source | Placement Strategy | Revenue Share |
Rewarded Video Ads | Hints, Revives, Brush Unlocks, Daily Gifts | 74% |
Interstitial Ads | After every 3rd level, skippable if < 5 sec delay | 16% |
Cosmetic Unlocks | Ads for avatar skins, animated trails | 6% |
IAP for No-Ads / Boosts | Basic purchase pack (No Ads, 100 hints, custom brush) | 4% |
Metric | Month 1 | Month 6 | Month 12 | Growth |
Daily Ad Revenue | $3.1K | $9.8K | $18.4K | ↑ 493% |
Avg. Session Time | 3.7 min | 8.9 min | 12.2 min | ↑ 229% |
D1 Retention | 23% | 37% | 45.2% | ↑ 96% |
Rewarded Video Completion | 31% | 58% | 66% | ↑ 113% |
Total Monthly Revenue | $92K | $248K | $460K | ↑ 400% |
The Puzzle Draw Game’s monetization success was built on reward-first design thinking — turning each ad opportunity into a meaningful in-game advantage. With a focus on soft personalization, streak-based progression, and creative incentives, the game transformed passive users into frequent, ad-friendly participants.
Subtle UX tricks like skippable ads and brush animations helped scale both engagement and CPM rates, while building an emotional connection to the sketching mechanic.
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