This case study explores a Runner Hyper-Casual Game featuring fast-paced obstacle dodging mechanics and simple one-tap controls. The game was designed for short sessions and minimal onboarding, making it suitable for broad audiences with low entry barriers.
Revenue Source | Placement Strategy | Revenue Share |
Rewarded Video Ads | Retry after fail, double coins, unlock skins, spin wheel | 71% |
Interstitial Ads | Shown after 3 runs, capped daily | 18% |
Adjoy Tournaments | Sponsored daily leaderboard incentives | 7% |
Skin Unlock Challenges | Watch-ad based rewards in streak missions | 4% |
Metric | Month 1 | Month 6 | Month 12 | Growth |
Daily Ad Revenue | $5.2K | $13.9K | $24.8K | ↑ 377% |
eCPM (Tier 1 / Tier 3) | $14.2 / $3.7 | $18.5 / $5.9 | $19.1 / $6.4 | ↑ 34% / 73% |
Avg. Session Length | 65s | 104s | 117s | ↑ 80% |
D7 Retention | 8.4% | 15.2% | 17.6% | ↑ 109% |
D14 Retention | 3.1% | 7.9% | 9.4% | ↑ 203% |
Video Ad Engagement Rate | 26% | 47% | 54% | ↑ 107% |
Total Monthly Revenue | $156K | $418K | $803K | ↑ 414% |
This runner hyper-casual game defied traditional retention ceilings through ad-centric design and session-length boosters. By structuring gameplay around rewarded video loops instead of disruptive monetization, the game not only doubled its eCPMs but also retained casual users into long-term spendless fans.
Strategic ad personalization, region-based network balancing, and an incentivized leaderboard transformed a short-burst tapper into a sustainable ad revenue engine.
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