This case study covers a Shooting Game — a first-person action mobile title featuring offline missions, arena-style PvE combat, and competitive leaderboards. The game had solid download numbers but inconsistent revenue performance and weak early retention.
Revenue Source | Placement Strategy | Revenue Share |
Rewarded Ads | Revive / Retry screens, post-match bonuses | 41% |
Weapon Bundles | Thematic packs with XP boosts | 26% |
Tactical Crates | Timed gacha-style crates with visuals | 18% |
Cosmetic Subscriptions | Weekly skins + badges, renews every 7 days | 15% |
Metric | Before | After | Improvement |
eCPM | $4.12 | $7.96 | ↑ 93% |
Rewarded Ad Engagement Rate | 18% | 51.6% | ↑ 186% |
ARPDAU | $0.32 | $0.62 | ↑ 93% |
Cosmetic Skin Conversion | 5.2% | 14.6% | ↑ 181% |
Weapon Bundle CTR | 3.9% | 8.7% | ↑ 123% |
LTV (30-Day) | $0.91 | $1.34 | ↑ 47% |
Shooting game monetization thrives when aligned with player intent and pacing. Aggressive interstitials alienated a skill-driven audience. By pivoting to performance-tied offers and post-battle rewarded ads, this game unlocked a new monetization ceiling.
Smart bundling, cosmetic value framing, and real-time incentives produced higher CTRs, stronger retention, and a more positive brand perception.
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