Monetization Optimization in a Shooting Mobile Game

Smartest techniques in the business.

Service: Monetization

Punchline Highlights

  • 186% Increase in Rewarded Ad Engagement

  • 93% Boost in eCPM After Dynamic Ad Placement

  • 47% Increase in LTV via Strategic Bundling

  • $2.1M Revenue Attributed to First-Person Cosmetic Skins

1. About the Game

This case study covers a Shooting Game — a first-person action mobile title featuring offline missions, arena-style PvE combat, and competitive leaderboards. The game had solid download numbers but inconsistent revenue performance and weak early retention.

2. The Challenge

  • Ad Blindness: Players were skipping/skimming reward ads without absorbing CTA

  • Low Conversion on Weapon Bundles: Core shooters expected weapons to be earned

  • Poor eCPM Performance: Interstitials disrupted combat flow, leading to rage quits

  • No Incentive Loop for Skins: High-quality cosmetics had no gameplay advantage

  • Limited Revenue Beyond Day 3: Only 8.2% of users returned after 72 hours

3. Strategy / Solution

Reframing Monetization as Progression

  • Introduced Weapon Mastery Skins that unlock based on in-game kill milestones

  • Cosmetic-only gun skins now offered minor XP boosts when equipped

  • Daily mission objectives structured around ad engagement (e.g., ‘Watch 3 ads = Bonus Crate’)

Ad Placement Optimization

  • Removed interstitials entirely in active combat

  • Shifted rewarded ads to appear post-match or in revive / retry scenarios

  • Ad networks used: Unity Ads, AdMob, Mintegral, Bigo, and Adjoy

  • Created Mission Unlock Tickets gated behind ad views with tiered rewards

Storefront Restructuring

  • Bundles adjusted to reflect “sniper crate,” “assault ops,” and “stealth drop” themes

  • A/B tested bundle pricing — optimized around $2.99 tier with 3X conversion

  • Introduced limited-time tactical crates with time countdown + visual urgency

Retention Reinforcement

  • Integrated killstreak-based achievements with free trial skins for 24h

  • Enabled opt-in push notifications tied to PvP events and leaderboard resets

  • Offered returning players elite pack previews that converted at 19% CTR

4. Monetization Strategy

Revenue Source

Placement Strategy

Revenue Share

Rewarded Ads

Revive / Retry screens, post-match bonuses

41%

Weapon Bundles

Thematic packs with XP boosts

26%

Tactical Crates

Timed gacha-style crates with visuals

18%

Cosmetic Subscriptions

Weekly skins + badges, renews every 7 days

15%


  • All ad integrations were opt-in, non-intrusive, and contextually relevant

  • Offers tied directly to user behavior (accuracy rate, headshot streaks, etc.)

  • Monetization tools matched player identity: reward me for performance, not patience

5. Results

Metric

Before

After

Improvement

eCPM

$4.12

$7.96

↑ 93%

Rewarded Ad Engagement Rate

18%

51.6%

↑ 186%

ARPDAU

$0.32

$0.62

↑ 93%

Cosmetic Skin Conversion

5.2%

14.6%

↑ 181%

Weapon Bundle CTR

3.9%

8.7%

↑ 123%

LTV (30-Day)

$0.91

$1.34

↑ 47%

6. Conclusion

Shooting game monetization thrives when aligned with player intent and pacing. Aggressive interstitials alienated a skill-driven audience. By pivoting to performance-tied offers and post-battle rewarded ads, this game unlocked a new monetization ceiling.

Smart bundling, cosmetic value framing, and real-time incentives produced higher CTRs, stronger retention, and a more positive brand perception.

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