$1.9M Revenue from Optional Cosmetic Subscriptions
This case study examines a Simulation Game centered around managing a virtual environment — including construction, upgrades, staff hiring, and user-generated customization. The game had high install numbers but struggled to retain and monetize users effectively beyond the first few sessions.
Revenue Source | Placement Strategy | Revenue Share |
Cosmetic Pass | Vanity-driven, non-gameplay affecting | 52% |
Rewarded Ads | Only during rest cycles or bonus-building windows | 27% |
Offerwalls | Time-limited, used for seasonal construction events | 14% |
One-Time Purchases | Furniture bundles, event themes | 7% |
Metric | Before | After | Improvement |
ARPDAU | $0.24 | $0.58 | ↑ 143% |
Session Length | 6.1 min | 14.2 min | ↑ 2.3x |
Cosmetic Pass Conversion | 3.8% | 11.6% | ↑ 3x |
Churn Rate (Day 7) | 68% | 19.4% | ↓ 71% |
Ad Revenue per DAU | $0.07 | $0.19 | ↑ 171% |
Trial-to-Sub Conversion | 9% | 22% | ↑ 2.4x |
In Simulation games, immersion and pacing are everything. Monetization strategies that align with player creativity and rest cycles outperform aggressive or intrusive formats. Cosmetic subscription success in this case depended entirely on previewability and milestone hooks.
This case also highlights the value of event-based offerwalls and the importance of placing ads in contextually appropriate spaces, rather than disrupting core flow.
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