Monetization Optimization in a Strategy Mobile Game

Smartest techniques in the business.

Service: Monetization

Punchline Highlights

  • 172% Boost in Bundle Conversion Rate

  • 62% Increase in 30-Day LTV

  • $1.4M Revenue from Mid-Core Economy Packs

29% Drop in User Churn Post Rebalance

1. About the Game 

This case study covers a Strategy Game — a mid-core base-building and warfare title focused on clan battles, resource raids, and competitive leagues. The game had strong retention but under-monetized due to outdated pack structures and intrusive ad models.

2. The Challenge

  • Obsolete Starter Packs: Initial bundles offered low value for advanced players

  • Poor Clan Engagement: Users didn’t see monetary value in social gameplay

  • Ad Interruptions During Battles: High churn during ad moments in critical battles

  • Low Conversion Funnel Post-Tutorial: Players were not enticed to spend early

  • Limited Monetization Tied to Competition: Leaderboard rewards weren’t monetized

3. Strategy / Solution

Value Recalibration

  • Introduced scalable economy bundles for early, mid, and elite players

  • Created “Commander Progression Tiers” linked to IAP unlocks

  • Added Daily War Chests: available post-victory or via ad view

Social Monetization

  • Added Clan-exclusive bundles with shared bonuses (boosts for all members)

  • Introduced “Donation Multipliers” unlocked via purchases

  • Highlighted clan spending in leaderboards with cosmetic flare (gold borders, etc.)

Ad Experience Overhaul

  • Removed ads from PvP entirely

  • Moved rewarded ads to resource mines and build queue skips

  • Ad networks used: Unity Ads, AdMob, Mintegral, Bigo, and Adjoy

  • Smart timers ensured ad opportunities were spaced out for value

Psychological Pricing

  • Ran deep A/B tests on economy packs: $0.99 vs $1.99 vs $2.99

  • Introduced Season War Pass: $4.99 unlock for all monthly rewards

  • Seasonal value framing increased FOMO and conversion

4. Monetization Strategy

Revenue Source

Placement Strategy

Revenue Share

Economy Bundles

Tiered by progression (Novice, Veteran, Commander)

39%

Clan-Exclusive Packs

Shared boosts and cosmetic benefits

22%

Rewarded Ads

Queue skips, mining boosts

21%

War Pass Subscriptions

Monthly progression ladder

18%


  • All purchases framed as time-savers or community enablers

  • Visual framing used medals, flags, and animated rarity reveals

  • Packs were introduced in sync with campaign milestones

5. Results

Metric

Before

After

Improvement

Bundle Conversion Rate

4.8%

13.1%

↑ 172%

ARPPU

$4.62

$6.48

↑ 40%

Rewarded Ad Engagement

22%

47%

↑ 113%

Clan Spend Participation

9.1%

25.7%

↑ 182%

30-Day LTV

$1.10

$1.78

↑ 62%

Churn (7-Day)

24%

17%

↓ 29%

6. Conclusion

Strategy games can drive deep monetization through tiered value systems and community-based offers. This case shows how aligning monetization with competitive and cooperative dynamics — not just individual progress — maximized both revenue and retention.

By removing disruptive ad formats, timing high-value offers, and empowering clan identity, we unlocked a powerful hybrid revenue model that scaled across cohorts.

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