29% Drop in User Churn Post Rebalance
This case study covers a Strategy Game — a mid-core base-building and warfare title focused on clan battles, resource raids, and competitive leagues. The game had strong retention but under-monetized due to outdated pack structures and intrusive ad models.
Revenue Source | Placement Strategy | Revenue Share |
Economy Bundles | Tiered by progression (Novice, Veteran, Commander) | 39% |
Clan-Exclusive Packs | Shared boosts and cosmetic benefits | 22% |
Rewarded Ads | Queue skips, mining boosts | 21% |
War Pass Subscriptions | Monthly progression ladder | 18% |
Metric | Before | After | Improvement |
Bundle Conversion Rate | 4.8% | 13.1% | ↑ 172% |
ARPPU | $4.62 | $6.48 | ↑ 40% |
Rewarded Ad Engagement | 22% | 47% | ↑ 113% |
Clan Spend Participation | 9.1% | 25.7% | ↑ 182% |
30-Day LTV | $1.10 | $1.78 | ↑ 62% |
Churn (7-Day) | 24% | 17% | ↓ 29% |
Strategy games can drive deep monetization through tiered value systems and community-based offers. This case shows how aligning monetization with competitive and cooperative dynamics — not just individual progress — maximized both revenue and retention.
By removing disruptive ad formats, timing high-value offers, and empowering clan identity, we unlocked a powerful hybrid revenue model that scaled across cohorts.
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