This case study examines an Idle genre mobile game available on both Android and iOS, designed for casual-to-midcore players who enjoy passive progression mechanics. Players automate production, gather resources while offline, and periodically return to upgrade their progress.
While initial retention was decent, monetization was not scaling with DAU growth. The publisher needed a strategy to balance in-app purchases (IAP) with ad revenue without irritating users or hurting long-term engagement.
Idle games thrive on periodic return loops. But without monetization layers or urgency, users were becoming passive lurkers.
Revenue Source | Placement Strategy | Revenue Share |
In-App Purchases | Tiered bundles, VIP calendar, skip crates | 55% |
Rewarded Ads | Speed boosts, bonus idle income, VIP check-ins | 30% |
Interstitial Ads | Between menus and after prestige upgrades | 10% |
Offerwalls | Event-only, tied to resource bundles | 5% |
Metric | Before | After | Improvement |
IAP Conversion Rate | 0.37% | 1.21% | ↑ 227% |
Daily IAP Revenue | $690 | $2,838 | ↑ 310% |
Avg. Session Length | 3m 40s | 9m 51s | ↑ 2.7x |
Reward Ad Views / DAU | 0.6 | 3.1 | ↑ 5.1x |
Churn Rate (7-Day) | 18.3% | 9.9% | ↓ 46% |
eCPM Consistency (Global) | ±$2.7 | ±$0.83 | ↑ 3.2x |
Idle games walk a tightrope: they must be passive enough to feel low-effort, yet engaging enough to encourage habitual return. By redesigning both the economy and reward flow, this idle title increased its monetization output without sacrificing retention.
The blend of thoughtful IAP bundles, progression-based timing, and light but lucrative ad incentives created a long-tail LTV uplift, especially in high-retention geos.
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