$1.26M Monthly Revenue with Balanced IAP and Ad Mix
This case study analyzes an Open World RPG, characterized by expansive explorable environments, deep narrative content, character progression systems, and immersive single-player campaigns. The game targets midcore and hardcore players with long play sessions and high engagement potential.
Revenue Source | Placement Strategy | Revenue Share |
In-App Purchases | Premium quests, tiered currencies, exclusive weapons | 61% |
Rewarded Video Ads | Skip travel, revive, instant craft, daily login spins | 25% |
Battle Pass Tiers | Seasonal arcs and boost tiers | 10% |
Sponsored Content | Adjoy and Mintegral NPCs, map branding | 4% |
Metric | Month 1 | Month 6 | Month 12 | Growth |
Monthly Active Users | 620K | 1.42M | 1.92M | ↑ 310% |
Avg. Session Duration | 18 min | 35 min | 57 min | ↑ 220% |
IAP Conversion Rate | 1.3% | 2.7% | 4.1% | ↑ 215% |
Avg. Revenue per Paying User | $7.9 | $16.3 | $22.1 | ↑ 179% |
Ad Engagement Rate | 14% | 33% | 47% | ↑ 235% |
Total Monthly Revenue | $342K | $874K | $1.26M | ↑ 268% |
Through careful alignment of monetization mechanics with the exploration-driven gameplay of open world RPGs, this game turned a flat IAP curve into a multi-tiered revenue engine. Respecting user immersion, offering value-driven progression, and using contextual ad placements, the title achieved long-term engagement, sustained spending, and consistent growth without sacrificing user experience.
Ready to experience hypergrowth?