Monetization Optimization in an RPG Mobile Game

Smartest techniques in the business.

Service: Monetization

Punchline Highlights

  • 187% Increase in ARPPU from Meta-Game Offers

  • 62% Boost in Session Frequency (Retained Users)

  • 3.9x Rise in Premium Currency Purchases

  • 51% Uptick in Battle Pass Conversions

1. About the Game 

This case study focuses on an RPG (Role-Playing Game) with strong character development, gacha-style summoning, PvE campaigns, and seasonal PvP content. Built for mid-core and hardcore mobile audiences, it faced challenges in sustaining long-term user monetization post-onboarding.

2. The Challenge

  • Weak Post-Tutorial Spending: 72% of first-time purchases happened during Day 1 offers, with low follow-up purchases

  • Flat Premium Currency Sales: Gacha system didn’t scale well beyond early engagement

  • Short Season Retention: Players churned after unlocking key characters in the first few days

  • PvP Monetization Gap: Power users weren’t incentivized to spend consistently

  • Gacha Fatigue: Daily login rewards made summoning feel routine, reducing the perceived value of purchases

3. Strategy / Solution

Gacha Rework and Meta Depth

  • Introduced rotating elemental banners and targeted summon mechanics with increasing pity timers

  • Layered meta-game loop with ascension tiers requiring rare resources available via bundles

Mid-Core Engagement Hooks

  • Built seasonal Battle Pass featuring exclusive skins, gear shards, and elite tokens

  • Created a monthly VIP ladder based on session streaks and total spend

  • Daily missions tuned to match spending tiers

Monetization Refinement

  • Dynamic pricing for IAP packs using player LTV clusters

  • Bundle suggestions personalized by previous purchase behavior

  • Revamped first-time offers into narrative-driven arcs (e.g., Recruiter’s Scroll, Dark Summoning)

Ad Integration

  • Integrated rewarded ads via Mintegral, AdMob, and Unity Ads

  • Used only in resource boost and revive mechanics

  • High-tier players shown optional offerwall during events via Bigo Ads

4. Monetization Strategy

Revenue Source

Placement Strategy

Revenue Share

In-App Purchases

Battle pass, gacha, gear packs, VIP tiers

68%

Rewarded Ads

Revive tokens, double loot, hero XP boosts

18%

Offerwalls

Event-time only, limited to shard bundle rewards

9%

Interstitial Ads

Skipped entirely to preserve RPG immersion

5%


  • Focus on immersive IAP-first design with non-intrusive reward ads

  • Monetization layered into RPG progression without gameplay disruption

  • Offerwall introduced tactically, not by default

5. Results

Metric

Before

After

Improvement

ARPPU

$1.94

$5.57

↑ 187%

Premium Currency Buys

9,200

35,780

↑ 3.9x

Battle Pass Conversions

11%

16.6%

↑ 51%

Retained Session Frequency

1.4/day

2.27/day

↑ 62%

Revenue from Ads (DAU)

$0.13

$0.41

↑ 3.1x

PvP Paywall Dropout

39%

17%

↓ 56%

6. Conclusion

The RPG genre offers deep progression, but monetization needs to complement the narrative and strategy loops — not interrupt them. By shifting to an LTV-based monetization model with narrative-driven IAPs and utility-based rewarded ads, this title saw a major uplift in revenue and user engagement.

The case highlights how well-positioned battle passes, adaptive gacha mechanics, and event-time offers can turn one-time payers into sustained spenders.

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