$410K Monthly Revenue After Optimization
This case study evaluates a Casual Game designed for a broad audience with simple mechanics, daily goals, and a cozy visual theme. The gameplay is intuitive and non-competitive, ideal for short sessions during downtime.
Revenue Source | Placement Strategy | Revenue Share |
Rewarded Video Ads | Mini-objectives, daily login calendar, bonus wheel, cosmetics | 61% |
Interstitial Ads | End of gameplay session only, never mid-play | 24% |
Offerwall (Adjoy) | Unlock extra coin packs, cosmetics, retry tokens | 9% |
In-App Purchases | Currency packs, ad removal, seasonal bundles | 6% |
Metric | Month 1 | Month 6 | Month 12 | Growth |
Daily Ad Revenue | $3.9K | $8.7K | $11.2K | ↑ 187% |
Video Ad Completion Rate | 38% | 65% | 73% | ↑ 92% |
D7 Retention Rate | 8.4% | 11.6% | 12.4% | ↑ 47% |
IAP Conversion Rate | 0.34% | 0.65% | 0.83% | ↑ 144% |
Total Monthly Revenue | $92K | $250K | $410K | ↑ 345% |
By refining ad timing, personalizing offers, and turning cosmetics into revenue assets, this casual game turned light users into monetizable audiences without affecting gameplay enjoyment.
Hybrid monetization with smart segmentation helped scale without creating friction, showing that even low-stakes games can achieve high-impact outcomes when paired with behavior-driven ad placement.
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