Optimizing Monetization in a Dating Simulation Game

Smartest techniques in the business.

Service: Monetization

Punchline Highlights

  • +186% IAP Revenue Growth (Month 1 to Month 6)

  • +64% Retention Boost (Day 7) via Emotion-Driven Progression

  • Increase in ARPDAU After Personalization Layer Added

92% Drop in Ad Complaints After UX Overhaul

1. About the Game

This case study focuses on a Dating Simulation Game aimed at Gen Z and Millennial users. The game mixes interactive storytelling, avatar customization, branching romantic arcs, and time-gated dialogue choices. Content is primarily episodic, featuring weekly updates and theme-based limited-time crushes.

2. The Challenge (with Numbers)

Problem Area

Baseline Metrics

Impact

Low IAP Conversion

1.1% total; most purchases were $0.99 episode unlocks

Revenue potential underutilized

Short Session Times

Avg: 3.7 mins/session; 62% drop-off before climax scenes

Weak engagement loop

Ad Fatigue

Interstitial eCPM $7.9 but 1-in-5 users uninstalled after ad

Monetization caused churn

Gender Imbalance

68% female, 29% male, 3% other; male users dropped by Day 3

Narrow character targeting

3. Strategy / Solution

3.1 Narrative Optimization

  • Introduced dual-perspective romances with gender-neutral and male/female options

  • Episode pacing restructured to hit emotional highs at 3-min mark

  • Time-limited mini-stories (e.g. “One Night in Tokyo”) created FOMO to drive re-entries

3.2 Monetization Layer

Layer

Detail

Impact

Premium Paths

Dialog choices with premium outcomes (e.g., instant kiss scene, secret date)

ARPDAU 3× when triggered

Crush Coins

In-app currency used for unlocking exclusive outfits / gifts / endings

65% of IAPs shifted to bundles

Ad Monetization

  

  • Unity: Rewarded ads = “Watch to get 2nd chance at happy ending”

  • Bigo: Daily login spinwheel (Ad-based)

  • Admob: Scene-break interstitials post-level, not mid-dialogue | eCPM ↑19%, rage-quit ↓73% |
    | Dynamic Pricing (Mintegral) | High-affinity players offered deeper bundles based on completion rate | 4.3x increase in revenue from LTV Tier 1 users |

3.3 Retention & Personalization

  • Avatar traits adapted based on user play patterns (e.g. sarcastic vs romantic)

  • First date analytics used to tune difficulty and success rates dynamically

  • Long-term arcs unlocked only after emotional trait completion (8-day streaks)

4. Monetization Mix (Post-Optimization)

Revenue Source

Share

Networks / Tools

IAP (Crush Coins, Premium Paths)

51%

Mintegral dynamic tiering, Firebase Remote Config

Rewarded Video Ads

29%

Unity Ads, Bigo

Interstitials (Post-scene only)

14%

Admob, AdJoy waterfall

Subscription (Weekly VIP Love Pass)

6%

StoreKit / Google Billing API

5. Results (6-Month Trend)

Metric

Month 0

Month 3

Month 6

Δ %

IAP Conversion

1.1%

2.6%

3.8%

+245%

ARPDAU

$0.021

$0.061

$0.073

+247%

Day 7 Retention

15%

21%

24.6%

+64%

Avg Session Time

3.7 min

4.8 min

6.2 min

+67%

Rewarded Impressions/User

0.5

0.8

1.4

+180%

6. Conclusion

This Dating Simulation Game grew from a linear, short-shelf-life app to a high-LTV, deeply immersive platform by leaning into narrative personalization, gender-inclusive design, and hybrid monetization formats. Dynamic pricing via Mintegral and respectful ad UX (via Unity & Admob) allowed revenue and retention to rise in tandem—proving that interactive romance titles can scale without sacrificing story integrity.

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