92% Drop in Ad Complaints After UX Overhaul
This case study focuses on a Dating Simulation Game aimed at Gen Z and Millennial users. The game mixes interactive storytelling, avatar customization, branching romantic arcs, and time-gated dialogue choices. Content is primarily episodic, featuring weekly updates and theme-based limited-time crushes.
Problem Area | Baseline Metrics | Impact |
Low IAP Conversion | 1.1% total; most purchases were $0.99 episode unlocks | Revenue potential underutilized |
Short Session Times | Avg: 3.7 mins/session; 62% drop-off before climax scenes | Weak engagement loop |
Ad Fatigue | Interstitial eCPM $7.9 but 1-in-5 users uninstalled after ad | Monetization caused churn |
Gender Imbalance | 68% female, 29% male, 3% other; male users dropped by Day 3 | Narrow character targeting |
Layer | Detail | Impact |
Premium Paths | Dialog choices with premium outcomes (e.g., instant kiss scene, secret date) | ARPDAU 3× when triggered |
Crush Coins | In-app currency used for unlocking exclusive outfits / gifts / endings | 65% of IAPs shifted to bundles |
Ad Monetization |
Revenue Source | Share | Networks / Tools |
IAP (Crush Coins, Premium Paths) | 51% | Mintegral dynamic tiering, Firebase Remote Config |
Rewarded Video Ads | 29% | Unity Ads, Bigo |
Interstitials (Post-scene only) | 14% | Admob, AdJoy waterfall |
Subscription (Weekly VIP Love Pass) | 6% | StoreKit / Google Billing API |
Metric | Month 0 | Month 3 | Month 6 | Δ % |
IAP Conversion | 1.1% | 2.6% | 3.8% | +245% |
ARPDAU | $0.021 | $0.061 | $0.073 | +247% |
Day 7 Retention | 15% | 21% | 24.6% | +64% |
Avg Session Time | 3.7 min | 4.8 min | 6.2 min | +67% |
Rewarded Impressions/User | 0.5 | 0.8 | 1.4 | +180% |
This Dating Simulation Game grew from a linear, short-shelf-life app to a high-LTV, deeply immersive platform by leaning into narrative personalization, gender-inclusive design, and hybrid monetization formats. Dynamic pricing via Mintegral and respectful ad UX (via Unity & Admob) allowed revenue and retention to rise in tandem—proving that interactive romance titles can scale without sacrificing story integrity.
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