Revenue Scaling in an Action Shooting Game

Smartest techniques in the business.

Service: Monetization

Punchline Highlights

  • 194% Increase in Monthly Revenue Post-Ad Optimization

  • eCPM Improved from $8.3 to $20.6 in Tier 1 Markets

  • 48% Boost in Average Session Duration

ARPDAU Doubled Within First 90 Days

1. About the Game 

This case study explores an Action Shooting Game focused on intense, level-based gunplay with multiple character classes, fast reflex mechanics, and a PvE campaign progression. Designed for core and mid-core players, the game blends tactical shooting with loot upgrades.

2. The Challenge

  • Low Monetization Despite High Engagement: DAU exceeded 400K, but monthly revenue was capped at $95K

  • Interstitial Overload: Too many unskippable interstitials causing drop-offs after level 3

  • Unoptimized Reward System: Daily login and end-of-match rewards offered no real incentive

  • Lack of Geographic Ad Strategy: Single-network reliance resulted in poor fill in Asia and MENA

  • Session Volatility: Wide disparity between casual and engaged users led to CTR inconsistency

3. Strategy / Solution

Core Restructure Around Rewarded Ads

  • Replaced all between-match interstitials with optional rewarded video upgrades

  • Introduced revive-after-death option via Unity Ads + Mintegral

  • Deployed Adjoy-sponsored PvP matches on weekends for bonus rewards

  • Enabled double loot crates after boss fights through video completion

Engagement Retargeting

  • Added Progression-based Ad Skins: Unlockable cosmetics via ad milestones

  • Used Bigo Ads for targeted delivery in Southeast Asia and MENA

  • Leveraged custom audience segments to present personalized ad bundles

Session Enhancement Mechanics

  • Reworked lobby to showcase spin-to-win events with timers

  • Weekly sniper tournament monetized with token-based entry earned via ads

  • In-game shop offered Ad-Streak Bonuses (watch X ads, get free weapon mod)

  • Encouraged replays with time-based loot multipliers unlocked by rewarded views

4. Monetization Strategy

Revenue Stream

Description

Revenue Share

Rewarded Video Ads

Revive, double loot, spin events, entry tokens

64%

Interstitial Ads

Only after failed retries; removed from win conditions

17%

Adjoy PvP Sponsorship

Weekend events with leaderboard and token rewards

11%

Cosmetic Unlock Ads

Ad-based skin collection via progress milestones

8%


  • Multi-network waterfall setup: AdMob, Unity Ads, Bigo, Mintegral

  • Ad placements adjusted by player tier (beginner, engaged, returning)

  • Real-time A/B testing with control groups for every change

5. Results (Long-Term Performance)

Metric

Month 1

Month 3

Month 6

Growth

Monthly Ad Revenue

$95K

$183K

$280K

↑ 194%

eCPM (Tier 1 / Tier 3)

$8.3 / $2.6

$17.4 / $4.1

$20.6 / $5.9

↑ 148% / 127%

Average Session Duration

7m 30s

10m 50s

11m 08s

↑ 48%

Video Ad Engagement Rate

22%

41%

49%

↑ 122%

ARPDAU

$0.11

$0.19

$0.23

↑ 109%

Returning User Rate (D7)

12.4%

19.1%

22.7%

↑ 83%

6. Conclusion

Through a carefully measured transition from forced interstitials to player-driven rewarded video loops, the action shooting game unlocked both higher revenue and significantly improved player sentiment. Leveraging geographic-specific ad networks and customizing monetization strategies by session behavior allowed this title to scale sustainably while boosting engagement.

Strategic incentives, personalization, and PvP monetization routes created a robust ecosystem for long-term retention and ARPDAU growth.

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