Scaling Monetization in a Cooking Simulation Game

Smartest techniques in the business.

Service: Monetization

Punchline Highlights

  • 3.8× increase in ARPDAU (from $0.039 → $0.149) within 8 months

  • 71 % jump in first-week IAP conversion

  • 54 % lift in rewarded-ad views per active user

-29 % reduction in level-one drop-off

1. About the Game 

A Cooking Simulation Game for casual–mid-core audiences. 90-second levels combine tap-to-cook mechanics, order juggling, kitchen upgrades, and avatar skins. The live-ops calendar pushes fresh dishes every 14 days and time-limited festivals every 28 days.

Key launch metrics (Month 0):

  • DAU: ~82 000 (43 % iOS / 57 % Android)

  • D1 retention: 32 %

  • D7 retention: 18 %

  • ARPDAU: $0.039

  • IAP conversion: 1.9 %

2. The Challenge (with Numbers)

Pain-Point

Baseline Data

Impact

Early churn (Level 1–3)

27 % of installs closed the app before finishing Level 3

Suppressed ad impressions & tutorial IAPs

Low IAP depth

84 % of payers bought exactly one $1.99 coin pack

Revenue plateaued despite DAU growth

Ads vs UX

Interstitial eCPM = $12.70, but 24 % rage-quit after two forced ads

Retention penalty outweighed RPM gain

Regional imbalance

Tier-3 installs = 46 % of volume, eCPM only $2.11

Missed rev share in price-sensitive geos

3. Strategy / Solution

3.1 Gameplay & Progression Tune

  • Combo Bar & Tip Multiplier: rewarding perfect dish streaks boosted avg. score by 31 % and session time by 38 %.

  • Kitchen Mastery Ladder: 3-star gates every 15 levels unlocked décor & premium utensils → provided clear mid-term goals.

3.2 Monetization Layer

Layer

Implementation Detail

KPI Uplift

First-Time Bundle

$0.99 (x3 energy, ad-free 24 h, rare pan skin). Displayed after Level 4.

18 % click-thru → 9 % purchase; 41 % of buyers made a 2nd purchase within 72 h.

Ingredient Crates

Gacha boxes (common–legendary). Dynamic pricing via Mintegral A/B engine.

Raised mean order value from $3.07 → $4.58.

Chef Pass Subscription

Weekly $2.49; ad-free, double coins, exclusive recipes.

4 % of payers; 92 % weekly renewal rate after 4 weeks.

Rewarded Ads

• “Instant Plate” skip (Unity Ads)

 

• “Delivery Rush” coin doubler (AdMob)

  

• “Mystery Ingredient” chest (Bigo)

Daily rewarded impressions/user: 0.7 → 1.55 (+121 %).

 

Interstitial Re-capping

Shown only after completed level if session > 3 min; opt-out via Chef Pass.

Rage-quit incidence −67 %; eCPM +19 % (better completion).

3.3 Regional Pricing & UA

  • AdJoy smart links fed UA campaigns with LTV cohort signals.

  • Added geo-scaled IAP tiers (e.g., ₹39 in India vs $0.99 US).

  • Local festival themes (Ramadan, Día de los Muertos) raised Tier-3 conversion by 124 %.

4. Monetization Mix (Post-Optimization)

Revenue Source

Share

Networks / Tech

IAP Bundles & Crates

46 %

Mintegral dynamic pricing, Firebase Remote Config

Rewarded Video Ads

32 %

Unity Ads, AdMob, Bigo

Chef Pass Subscriptions

17 %

Stripe / StoreKit, local currency & family share

Interstitial Ads

5 %

Frequency-capped, AdMob mediation waterfall

5. Results (8-Month Trend)

Metric

Month 0

Month 4

Month 8

Δ %

ARPDAU

$0.039

$0.083

$0.149

+282 %

IAP Conversion

1.9 %

3.7 %

5.1 %

+171 %

Rewarded Ads / User / Day

0.7

1.3

1.8

+157 %

D7 Retention

18 %

24 %

29 %

+61 %

Daily Revenue

$3.2 K

$6.1 K

$8.9 K

+178 %

(All figures are net after platform fees)

6. Conclusion

By marrying data-driven pricing, event-centric live-ops, and player-respectful ad design, this Arcade-style Cooking Simulation graduated from niche clone status to a top-grossing casual title in its sub-category. The iterative roadmap—guided by Mintegral segmentation and Unity ad analytics—proved that even mature genres still hide scalable revenue opportunities.

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