Scaling Monetization in a Match Puzzle Game

Smartest techniques in the business.

Service: Monetization

Punchline Highlights

  • 3.2× increase in ARPDAU (from $0.036 → $0.115) over 5 months

  • +89% boost in daily IAP transactions

  • 120% growth in rewarded video engagement

  • ‑33% drop in user churn between levels

 

1. About the Game 

A Match Puzzle Game targeting casual players of all ages, combining familiar tile-matching mechanics with level-based progression, visual boosters, and in-game currency rewards. Launched globally with frequent seasonal events and light narrative elements.

Key launch metrics (Month 0):

  • DAU: ~82,000 (58% Android / 42% iOS)

  • D1 retention: 38%

  • D7 retention: 21%

  • ARPDAU: $0.036

  • IAP conversion: 1.8%

2. The Challenge (with Numbers)

Pain-Point

Baseline Data

Impact

Low IAP Engagement

Only 4% of payers made multiple purchases

Weak monetization loop and AOV

Ad Burnout

Interstitials triggered frustration post-level

Decrease in D7 retention by 9%

Soft Currency Inflation

Over-supply caused devaluation

Store abandonment and reward fatigue

Limited Feature Stickiness

Only 18% of users engaged with boosters

Missed monetization and UX potential

3. Strategy / Solution

3.1 Gameplay Structure Revamp

  • Level Clusters with Goals: Organized 10-level clusters tied to mini-events and badges to maintain session flow.

  • Progression Gates: Introduced optional premium keys to unlock side quest levels.

3.2 Monetization Model

Layer

Implementation Detail

KPI Uplift

First-Time Buyer Pack

$0.99 (includes 3 premium boosters, 1,000 coins, and ad-free 48h)

9.2% CVR among new users

Booster Store

Dynamic pricing by level completion rate and inventory usage

Boost use rose from 18% → 42%

Piggy Bank Feature

Soft currency accumulated per level until unlocked via IAP

Open rate: 62%, AOV: $2.87

Rewarded Ads

• “Retry with Extra Moves” (Unity Ads)

 

• “Double Daily Gift” (Bigo)

  

• “Instant Booster” (AdMob)

Engagement up by 120%, ad/user/day rose from 0.6 → 1.4

 

Event Pass

2-week rotating premium pass with exclusive puzzles & skins

2.9% conversion; 73% event return rate

3.3 UX and Flow Enhancements

  • Ad Timing Control: Ads served only at win/loss screens. None during gameplay.

  • Gacha Box Offers: Themed lucky boxes introduced post-level 50. Rotated monthly.

  • Loyalty Calendar: Monthly login rewards + multiplier for consecutive weeks.

4. Monetization Mix (Post-Optimization)

Revenue Source

Share

Networks / Tech

IAP (Boosters + Piggy Bank)

39%

Adjoy, Remote Config

Rewarded Video Ads

35%

AdMob, Unity, Bigo

Pass & Premium Events

22%

Firebase Dynamic Links, Stripe

Interstitial Ads

4%

Only post-level via Unity Mediation

5. Results (5-Month Trend)

Metric

Month 0

Month 3

Month 5

Δ %

ARPDAU

$0.036

$0.081

$0.115

+219%

IAP Conversion

1.8%

3.1%

4.5%

+150%

Rewarded Ads / User / Day

0.6

1.1

1.4

+133%

Booster Use Rate

18%

36%

42%

+133%

Daily Revenue

$2.8K

$5.2K

$7.4K

+164%

6. Conclusion

By restructuring the match puzzle game’s flow and offering highly contextual IAPs and ads, we boosted monetization while keeping retention stable. Piggy banks and booster shop segmentation significantly increased AOV, while well-placed ads avoided disrupting core gameplay. The result: a consistently high revenue-per-user experience across multiple player segments.

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