A fast-paced mobile arcade game published in early 2024, targeting casual users aged 13–35. Released on both iOS and Android, it quickly gained organic traction in global markets, including the US, UK, Canada, and Australia. The client wanted to grow installs sustainably while monetizing efficiently using a mix of ad formats and IAP.
Despite strong early install numbers, the arcade title faced core monetization inefficiencies and retention gaps:
The publisher needed to optimize both user acquisition efficiency and ad revenue performance—without harming retention or increasing churn.
The app integrated a hybrid monetization system via MAX mediation:
Metric | Before | After | Change |
CPI (iOS) | $0.58 | $0.41 | ↓ 29% |
D1 Retention (Tier 1) | 24% | 31% | ↑ 29% |
D7 ROAS | 29% | 42% | ↑ 45% |
Global eCPM (Rewarded) | $10.60 | $14.50 | ↑ 37% |
Fill Rate (SEA) | 82% | 91% | ↑ 9% |
Daily Installs (Avg) | 3,400 | 5,200 | ↑ 53% |
Through strategic ad network partnerships, bidding optimization, and hybrid monetization via rewarded and interstitial ads, the arcade game achieved significant revenue and UA improvements. Fill rates rose, ROAS nearly doubled, and installs scaled with consistent quality. This campaign proved that even simple arcade titles can deliver strong performance with the right targeting, creative testing, and bidding intelligence.
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