Scaling Profitability and Volume in a HyperCasual Game

Smartest techniques in the business.

Service: User Acquisition

Key Performance Highlights

  • 210%
    increase in d7 ROAS

  • 400k+
    installs across key geos

  • 180%
    growth in monthly ad spend with profitable returns


The Challenge:

A leading HyperCasual game with intuitive tap-and-play mechanics had plateaued in performance after its initial burst of organic downloads. Despite consistently high install volumes, the monetization metrics—particularly day 7 return on ad spend (ROAS) and retention—remained volatile.

The publisher needed to transform the UA pipeline from volume-first to profitability-first without stalling scale. Complicating matters, the game operated in a highly saturated genre where copycat titles often diluted creative effectiveness within weeks.

The Strategy / Solution:

To counter stagnation and rising CPI pressures, the UA team implemented a layered approach across three pillars: geo expansion, creative diversification, and mid-funnel user qualification.

  1. Creative Velocity at Scale:
    • Launched a rigorous creative cadence testing 12–15 new assets per month.
    • Focused on quick, clear gameplay loops, ASMR-style elements, and strong visual contrast to break through ad fatigue.
    • Leveraged top-performing competitor deconstructions to extract viral hooks.
  2. Tiered Market Expansion:
    • Instead of traditional Tier 1 focus, Tier 2 and Tier 3 geos (Brazil, Mexico, Southeast Asia) were prioritized based on early profitability models.
    • CPI benchmarks were 40–60% lower, unlocking greater room for learning and optimization.
  3. Event-Based Optimization:
    • Shifted optimization goal from install to post-install in-app events tied to monetization triggers (e.g., reaching level 5 or triggering rewarded video).
    • This ensured higher-quality users with better LTV potential, feeding back into the model for better prediction.

Monetization Strategy:

  • Ad Monetization First: Focused on interstitial and rewarded video balancing, ensuring maximum impressions without hurting retention.
  • Early Exit Funnel Optimization: Improved exit click-throughs by A/B testing end-of-run placement overlays with soft calls-to-action, which drove 2.2x lift in ad revenue per user.
  • Partner Mix: Utilized a multi-network approach across Unity Ads, AdMob, and Mintegral, leveraging different eCPM zones for retargeting and acquisition loops.

Results:

Metric

Before

After

% Change

d7 ROAS

58%

180%

+210%

CPI (Tier 2 avg)

$0.45

$0.21

-53%

Monthly Installs

140k

400k+

+185%

Ad Revenue per user

$0.26

$0.64

+146%

Conclusion:

By moving from a one-size-fits-all UA strategy to a precision-engineered, market-specific approach, the HyperCasual title moved beyond its plateau. It became not only a scalable install machine but also a profit center—proving that even in saturated genres, smart testing and monetization loops can deliver sustained growth.

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