Key Performance Highlights
The Challenge:
A leading HyperCasual game with intuitive tap-and-play mechanics had plateaued in performance after its initial burst of organic downloads. Despite consistently high install volumes, the monetization metrics—particularly day 7 return on ad spend (ROAS) and retention—remained volatile.
The publisher needed to transform the UA pipeline from volume-first to profitability-first without stalling scale. Complicating matters, the game operated in a highly saturated genre where copycat titles often diluted creative effectiveness within weeks.
The Strategy / Solution:
To counter stagnation and rising CPI pressures, the UA team implemented a layered approach across three pillars: geo expansion, creative diversification, and mid-funnel user qualification.
Monetization Strategy:
Results:
Metric | Before | After | % Change |
d7 ROAS | 58% | 180% | +210% |
CPI (Tier 2 avg) | $0.45 | $0.21 | -53% |
Monthly Installs | 140k | 400k+ | +185% |
Ad Revenue per user | $0.26 | $0.64 | +146% |
Conclusion:
By moving from a one-size-fits-all UA strategy to a precision-engineered, market-specific approach, the HyperCasual title moved beyond its plateau. It became not only a scalable install machine but also a profit center—proving that even in saturated genres, smart testing and monetization loops can deliver sustained growth.
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