The HyperIdle genre has exploded in recent years with simple tap-to-upgrade mechanics and rewarding progression loops. But this game hit a wall — after early viral installs, both user acquisition and monetization plateaued.
The game team lacked clarity on which features or visuals truly converted users, and struggled to scale beyond Tier-2 regions without hurting ROAS. The engagement metrics were promising, but CPI inflation was choking growth.
The strategy focused on performance-driven UA expansion and long-tail monetization enhancements. RocketShip HQ focused on three pillars: creative experimentation, value-driven targeting, and ad monetization uplift.
Hook rate improved by 63% and install rate grew 2.8x within 60 days
d7 ROAS rose by 82% and CPI dropped by 44% in Tier-1 markets
ARPDAU increased 71% and user session count per day improved from 2.3 to 4.6
The hybrid monetization model improved both short-term retention and LTV
Metric | Before Campaign | After 8 Months |
Average CPI | $0.26 | $0.15 |
d7 ROAS | 38% | 113% |
d30 ROAS | 68% | 127% |
Daily Revenue | $2,400 | $7,050 |
Monthly Active Users | 95,000 | 410,000 |
Creatives Tested | 80+ | 380+ |
Global Markets Opened | 3 | 11 |
What started as a lightweight idle tapper turned into a monetization engine with strategic UA and creative firepower. By focusing on player psychology, country-specific performance, and non-intrusive monetization, this HyperIdle game went from flatline to flywheel — at scale.
Ready to experience hypergrowth?