Scaling Simplicity – Unlocking Revenue with HyperIdle Game Growth

Smartest techniques in the business.

Service: User Acquisition

Key Performance Highlights

  • 152% uplift in global revenue

     

  • 4.5x increase in profitable scale

     

  • 380+ creatives tested over 8 months

     

The Challenge

The HyperIdle genre has exploded in recent years with simple tap-to-upgrade mechanics and rewarding progression loops. But this game hit a wall — after early viral installs, both user acquisition and monetization plateaued.

The game team lacked clarity on which features or visuals truly converted users, and struggled to scale beyond Tier-2 regions without hurting ROAS. The engagement metrics were promising, but CPI inflation was choking growth.

The Strategy / Solution

The strategy focused on performance-driven UA expansion and long-tail monetization enhancements. RocketShip HQ focused on three pillars: creative experimentation, value-driven targeting, and ad monetization uplift.

1. Creative War Room: Systems + Skins

  • Created layered concepts showing before/after upgrades

     

  • Emphasized skin packs, visual explosions, and “cash out” dopamine

     

  • Localized creatives for 7+ key geos with cultural tweaks

     

Hook rate improved by 63% and install rate grew 2.8x within 60 days

2. Value-Based User Acquisition

  • Lookalike audiences trained on d30 payers from top markets

     

  • Campaign budget optimization used across Meta and Unity

     

  • Snapchat + TikTok channels unlocked for Gen-Z driven installs

     

d7 ROAS rose by 82% and CPI dropped by 44% in Tier-1 markets

3. Ad Monetization Overhaul

  • Added interstitials only on session end, reducing churn

     

  • Improved rewarded video placement near “prestige upgrades”

     

  • Used engagement-based segmentation to limit ad fatigue

     

ARPDAU increased 71% and user session count per day improved from 2.3 to 4.6

Monetization Strategy

  • Upgraded prestige system unlocked boost-only upgrades behind rewarded videos

     

  • Implemented dynamic IAP offers based on in-game progress speed

     

  • Time-gated bundles triggered urgency-based purchases at level checkpoints

     

The hybrid monetization model improved both short-term retention and LTV

Results

Metric

Before Campaign

After 8 Months

Average CPI

$0.26

$0.15

d7 ROAS

38%

113%

d30 ROAS

68%

127%

Daily Revenue

$2,400

$7,050

Monthly Active Users

95,000

410,000

Creatives Tested

80+

380+

Global Markets Opened

3

11

Conclusion

What started as a lightweight idle tapper turned into a monetization engine with strategic UA and creative firepower. By focusing on player psychology, country-specific performance, and non-intrusive monetization, this HyperIdle game went from flatline to flywheel — at scale.

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