Whisper to Win – Monetization Optimization in an ASMR Anti-Stress Game

Smartest techniques in the business.

Service: User Acquisition

Key Performance Highlights

  • 280% increase in d30 ROAS

     

  • 5x ad revenue scale

     

  • 110+ creatives tested and iterated

     

The Challenge

The ASMR Anti-Stress genre was booming, but this particular title had hit a performance plateau. Despite solid install volume, monetization was soft, and average session duration remained too short to yield sustainable returns. The calming, non-competitive nature of the game posed a unique UA challenge — how do you scale engagement in a genre where “nothing” is kind of the point?

The game team needed a partner that could stretch LTV through ad strategy and build creative that translated zen into installs.

The Strategy / Solution

To scale a genre built on relaxation, RocketShip HQ leaned into both emotional targeting and monetization rhythm engineering.

1. Zen-Based Creative Framework

  • Tested over 110 creatives focusing on real-life triggers: bubble wrap, slime, chalk crushing, paint mixing

     

  • Included “try it for yourself” gameplay clips with audible ASMR triggers

     

  • Deployed split-screen formats comparing stress before/after gameplay to evoke FOMO of calm

     

Result: 3.2x improvement in click-through rates and 2x lift in IPM across Snapchat, TikTok, and Unity Ads

2. Ad Strategy Realignment

  • Replaced static interstitials with short-loop reward ads using calming visuals

     

  • Introduced “pause to breathe” reward moments after 3-minute play intervals

     

  • Aggressively optimized rewarded ad frequency for short sessions (1.5–2.2 minutes)

     

Result: eCPM climbed from $8.10 to $24.50 in Tier-1 markets; rewarded ad opt-in rate hit 64%

3. User Acquisition Campaign Optimization

  • Segmented user personas: fidget users, sleep-aid seekers, and anxiety relief explorers

     

  • Ran campaign clusters tailored to each persona across Apple Search Ads, TikTok, and Bigo

     

  • Built feedback loop using Firebase events to attribute retention + revenue to trigger types

     

Result: Rebalanced campaign spend by ROI cluster, increasing profitable scale by 5x

Results

Metric

Before

After (6 Months)

d30 ROAS

74%

281%

Ad Revenue / Daily Active

$0.14

$0.72

CPI (global avg)

$0.43

$0.28

D1 Retention

21%

38%

Avg Session Length

1.3 mins

3.1 mins

Total Installs

~480k

2.1M+

Conclusion

ASMR is about subtlety — but scaling its success wasn’t. By combining emotion-first creatives, monetization-tuned session architecture, and data-driven persona targeting, this anti-stress game turned its quiet experience into loud returns. A soft game, scaled with hard metrics.

Let’s talk

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