The game offered a unique premise: complete simple art tasks with satisfying mechanics — spray painting, coloring by number, sketch tracing, and more. It had broad appeal and solid retention, but user acquisition was flatlining due to high CPIs and stagnant creatives. The genre’s saturation was growing, and the game struggled to stand out in a sea of “paint-to-win” clones.
The team needed a UA revamp that could drop costs, differentiate creative, and push toward profitability without burning out LTV too fast.
RocketShip HQ focused on amplifying visual satisfaction — because in hyper-casual art, watching is half the hook.
Result: Top-performing creatives improved CTR by 90% and doubled IPM in Tier-1 markets
Result: A 70% reduction in CPI across the top 4 geos, while scaling budget 3x
Result: Ad engagement rose by 41%, and eCPM jumped from $12.50 to $29.80 in Tier-1
Metric | Before (Baseline) | After (6 Months) |
CPI (Global Avg) | $0.52 | $0.15 |
d7 ROAS | 48% | 126% |
Reward Ad Engagement | 22% | 63% |
Creatives Tested | 14 | 85+ |
Total Installs | 690k | 2.9M+ |
Revenue (net) | – | 2.4x growth (YOY) |
In a hyper-casual genre overflowing with art games, it wasn’t enough to look pretty — performance had to paint a story. With tailored creatives, smart monetization timing, and ultra-specific targeting, this title drew more than just shapes — it drew real revenue. And fast.
Ready to experience hypergrowth?