Locked, Loaded, and Scaled – Revving Up Profitability for a Gun Runner Hyper-Casual Game

Smartest techniques in the business.

Service: User Acquisition

Key Performance Highlights

  • 315% boost in ROAS within 90 days

     

  • 60% drop in CPI across core channels

     

  • 400k+ installs across Tier 1 and Tier 2 geos

     

The Challenge

This gun-themed runner game blended weapon upgrades with fast-paced obstacle dodging, creating a visually intense yet simple gameplay loop. Despite the stickiness of the core mechanic, user acquisition was underperforming in Tier 1 markets. CPI volatility, weak creative CTR, and a suboptimal monetization model were limiting the game’s revenue ceiling.

The publisher wanted a full-funnel refresh: sharper creatives, better retention, and monetization improvements that could turn a cool concept into a high-yield hyper-casual hit.

The Strategy / Solution

We approached the challenge through three core workstreams:

1. Creative Strategy – Triggering Engagement

  • Produced over 60 unique ad creatives over 6 months

     

  • Focused on “gun growth” moments — showing how a tiny pistol evolves into a laser cannon over the run

     

  • Emphasized failure scenarios — e.g., character gets blocked at the final door due to underpowered weapon

     

  • Deployed playables where users tapped to shoot and upgrade on-the-fly

     

CTR jumped by 45% after switching from cinematic reveal to failure-recovery loops.

2. Retention & Gameplay Loop Fixes

  • Added early-level tutorial with live upgrade demos

     

  • Introduced skin unlocks and weapon variety to stretch early session length

     

  • Added short-term goals like “Blast 30 barrels” to drive mission-based engagement

     

  • Implemented daily login bonuses tied to weapon mods

     

3. Monetization Optimization

  • Reduced interstitial frequency in early gameplay to avoid churn

     

  • Added rewarded ads for gun boosts, skip-level, and double damage

     

  • Added a light IAP offering: premium skin packs and “VIP Gunner” monthly pass

     

  • A/B tested ad placements to shift monetization balance toward rewarded views

     

Results

Metric

Before

After (6 Months)

ROAS

98%

408%

CPI

$0.59

$0.23

D1 Retention

19%

41%

Rewarded Ad Engagement

31%

68%

Average Session Time

3.2 mins

6.5 mins

Monthly Installs

~40k

75k+ consistently

Conclusion

In the world of hyper-casual runners, a powerful first impression means everything. By targeting core player fantasies — power escalation, visual feedback, and constant progress — this gun runner game unlocked massive gains across creative, retention, and monetization. Precision testing and iterative optimization transformed a decent game into a performance juggernaut.

Let’s talk

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