This case study highlights an Adventure Game that centers on narrative-driven exploration through levels, story arcs, and environmental puzzles. Despite strong user engagement and high download volumes, the game struggled with monetizing its large non-spending user base.
Revenue Source | Placement Strategy | Revenue Share |
Story Chapter Bundles | Chapter-gated quests and lore packs | 38% |
Exploration Boosts | Consumables for movement speed, clue hints, retries | 27% |
Rewarded Video Ads | Story reveals, fast-travel rewards | 22% |
Mystery Map Unlocks | Time-limited map reveals and collectibles | 13% |
Metric | Before | After | Improvement |
Map Unlock Conversion | 2.9% | 7.0% | ↑ 142% |
ARPPU | $2.48 | $4.11 | ↑ 65% |
Session Length (avg) | 6m 40s | 10m 55s | ↑ 64% |
Boost Item Usage Rate | 12% | 31% | ↑ 158% |
Daily Paying Users | 4.2% | 6.3% | ↑ 51% |
Day 7 Retention | 17% | 23% | ↑ 35% |
This adventure game overcame its monetization struggles by aligning revenue opportunities directly with player emotion, discovery, and curiosity. Strategic unlock paths, narrative economy upgrades, and immersive ad formats turned passive explorers into paying fans.
By tapping into the player’s sense of mystery and ownership, the game not only improved ARPPU and retention but also built a loyal base of story-seeking spenders.
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