Sprint to Scale – Creative-First UA Strategy for a Hypercasual Runner Game

Smartest techniques in the business.

Service: User Acquisition

Key Performance Highlights

  • 5.1x increase in scale across top UA channels

     

  • 162% ROAS improvement within 90 days

     

  • 180+ ad creatives tested across 4 geos

     

The Challenge

This hypercasual runner game launched with early momentum but hit a performance plateau just weeks after global rollout. User acquisition efforts lacked consistent creative wins, and CPIs fluctuated heavily by region. While initial installs came cheap, ROAS was unsustainable — especially in Tier-1 markets.

The team needed to overhaul its creative pipeline, implement high-frequency testing, and control spend volatility to build a long-term UA engine.

The Strategy / Solution

RocketShip HQ deployed a hyper-agile creative testing and scaling framework built specifically for hypercasual runner mechanics.

1. High-Velocity Creative Ideation

  • Tested over 60 concepts in the first 6 weeks

     

  • Focused on “oddly satisfying” mechanics like perfect obstacle dodges and slow-mo collisions

     

  • Introduced UI-free gameplay recordings to reduce cognitive load for new users

     

CTR rose by 72% and install rate improved by 45% in first 30 days

2. Playables and Instant Previews

  • Rolled out HTML5 playables on Unity and Mintegral

     

  • Built fast-cut vertical previews for TikTok + Meta (under 10 sec)

     

  • Used loss aversion headlines like “Only 3% reach the finish line”

     

Playable creatives produced 2.8x higher install-to-play rate vs. video-only formats

3. Geo-Specific Scaling Strategy

  • Tiered campaigns by CPI volatility

     

  • Soft-launched creative tests in Tier-3 (Philippines, Egypt)

     

  • Scaled top performers into Tier-1 with automatic budget shifts

     

Reduced average global CPI from $0.42 to $0.23

Monetization Strategy

  • Optimized interstitial frequency based on rage-quit triggers

     

  • Added rewarded revive video after mid-run failures

     

  • Created a “VIP Speed Skin” pack for a one-time IAP unlock

     

ARPDAU increased 2.4x while keeping retention stable

Results

Metric

Pre-Engagement

After 4 Months

CPI (Global)

$0.42

$0.23

ROAS d7

61%

162%

Playable CTR

1.8%

5.4%

Ad Revenue (Monthly)

$22,000

$57,000

IAP Conversion

0.5%

2.1%

Creatives Tested

40+

180+

Scale (Ad Spend Growth)

5.1x

Conclusion

By leaning into fast-paced creative testing and building a global scaling blueprint, the runner game evolved from a short-burst title to a sustainable revenue generator — proving that even the simplest mechanics can sprint to the top with the right UA formula.

Let’s talk

Ready to experience hypergrowth?