This hypercasual runner game launched with early momentum but hit a performance plateau just weeks after global rollout. User acquisition efforts lacked consistent creative wins, and CPIs fluctuated heavily by region. While initial installs came cheap, ROAS was unsustainable — especially in Tier-1 markets.
The team needed to overhaul its creative pipeline, implement high-frequency testing, and control spend volatility to build a long-term UA engine.
RocketShip HQ deployed a hyper-agile creative testing and scaling framework built specifically for hypercasual runner mechanics.
CTR rose by 72% and install rate improved by 45% in first 30 days
Playable creatives produced 2.8x higher install-to-play rate vs. video-only formats
Reduced average global CPI from $0.42 to $0.23
ARPDAU increased 2.4x while keeping retention stable
Metric | Pre-Engagement | After 4 Months |
CPI (Global) | $0.42 | $0.23 |
ROAS d7 | 61% | 162% |
Playable CTR | 1.8% | 5.4% |
Ad Revenue (Monthly) | $22,000 | $57,000 |
IAP Conversion | 0.5% | 2.1% |
Creatives Tested | 40+ | 180+ |
Scale (Ad Spend Growth) | – | 5.1x |
By leaning into fast-paced creative testing and building a global scaling blueprint, the runner game evolved from a short-burst title to a sustainable revenue generator — proving that even the simplest mechanics can sprint to the top with the right UA formula.
Ready to experience hypergrowth?